How to Use DWP-16
Step-by-step visual guide. Replace the placeholder text and images with your content.
Step-by-step visual guide. Replace the placeholder text and images with your content.
C:\Program Files\Common Files\VST3\DWP-16.vst3/Library/Audio/Plug-Ins/VST3/DWP-16.vst3/Library/Audio/Plug-Ins/Components/DWP-16.component/Library/Application Support/Avid/Audio/Plug-Ins/DWP-16.aaxplugin/Applications/DWP-16.appOpen DWP-16, go to the registration panel, and enter your license key. Without activation, the plugin runs in trial mode.
Windows: remove via Apps & Features. macOS: delete the plugin files and the app from the paths above.
The touchpad is a matrix of cells, each cell represents a channel. Click and glide with the mouse to play channels in sequence. The PAD-Q knob sets the time quantization for switching between channels (e.g., 1/16, 1/8D, 1/4T).
When Glide Controls Pitch is enabled, each touchpad cell uses its own channel as the pitch reference: at the cell’s center the offset is 0 semitones. Horizontal (X) movement maps −12…+12 semitones left→right, and vertical (Y) movement maps −12…+12 top→bottom. Combined, the extremes yield up to ±24 semitones relative to that channel cell (e.g., top-left −24, bottom-right +24).
Touch X/Y and Pitch X/Y are exposed as distinct automatable parameters. Touch X/Y reports the raw pad position, while Pitch X/Y reports the pitch-mapped offsets (±12 semitones per axis, ±24 corner to corner). Both can be recorded and edited via host automation.
When Follow is enabled from the touchpad menu, clicking a cell also focuses and displays that channel in the main UI.
When One Shot is enabled from the touchpad menu, a triggered channel plays once. When disabled, the channel loops until the mouse pointer exits the pad or you release.
Right-click a cell and choose Rename, or press Ctrl and left-click to rename the channel. While the name field is focused, press Tab to jump to the next channel.
Enable the built-in FM oscillator to modulate the sample. Adjust the FM amount to add harmonic motion and metallic textures.
Per-channel Glitch effect for stutters, reverses, and buffer manipulations to create aggressive rhythmic artifacts.
Hold Shift while adjusting a control to apply the same parameter change to all channels.
macOS
Windows
The editor provides two modulation lanes: LFO Pitch and LFO Gain. Use the mode switcher to choose which lane you are editing. The lane you select drives pitch or gain over time for the current channel.
After inserting or selecting a range, on-canvas controls appear for quick transforms:
From the editor menu you can render the current channel to audio: the sample is processed through the channel parameters and the specified number of loop iterations, and the resulting audio is reloaded into the channel.
Per-channel sequencer with 32 patterns. Each pattern provides lanes for VEL, PITCH, PAN, LEN, CRV1, and CRV2. The Master sequencer adds a CH lane. CRV1 and CRV2 are free modulation lanes assignable to parameters.
During recording, incoming MIDI Pitch and Velocity are captured into the active pattern lanes.
Holding Shift applies these controls to all channels: Play, Record, Retrig, Impose, Sync, Beat, Step, Direction, >>/<<, Play Mode.
When ALL CHANNEL is enabled and recording is active, an incoming MIDI or touch event writes to the active channel’s pattern and advances the current pattern index by one for all sequencers whose Record is enabled.
With ALL CHANNEL checked, PLAY and RECORD affect all channels except the Master.
In CHANNEL JUMPER mode, each Master pattern targets a different channel. The PLAY state is indicated in purple. In this mode, touchpad navigation does not produce audio; only MIDI that drives the Master sequencer will play when PLAY is enabled.
Each channel includes its own Glitch engine, and there is also a Master Glitch. The engine provides four templates combining glitch and reverse actions. Glide with the mouse to morph between templates.
The template morph for glitch/reverse is automatable.

Each channel and the Master include an effects rack. Available types: Delay, Reverb, Flanger, Chorus, Filter, Phaser, Robotizer/Whisperizer, Distortion.
You can load multiple instances of the same effect type. Up to 8 effects per channel.
Channel racks process only their respective channel. The Master rack processes the overall plugin output.
Effect parameters are mappable to internal modulation (LFOs, sequencer lanes, XY pads) and are available for host automation.
On first launch the plugin populates the default presets into its library folder. Open it via the menu: Show Preset Folder. When you save presets, they are written to this library.
Resets the plugin to a blank state: no samples loaded and all parameters at their defaults.
Save a single channel and load it into another channel. On load, a selection dialog opens so you can choose which components to apply: Sample, LFO Line, Effects, Sequencer, Glitch.
Copy Channel and Paste Channel perform the same transfer instantly without a file chooser, using a temporary internal preset. On paste, a selection dialog opens so you can choose which components to apply: Sample, LFO Line, Effects, Sequencer, Glitch.
Load Preset reads a local preset that references audio files by path on this system. Import Preset installs a self-contained package that already includes the required audio files.
Click a modulation source to enter Mod Learn
. The target control shows a ring above the knob
. Drag over the ring
to set the modulation range.
Right-click the target knob to choose range behavior: positive only, negative only, or bipolar around the current value.




The Recorder resides in the bottom panel of the plugin. Use the top-bar buttons or from main menu to switch the lower panel between MIDI Keyboard view and Recorder view.

Use Export to save the recorded take and name the file.